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Showing 1–16 of 18 Result

  • Animal Crossing (Nintendo GameCube)

    Dubbed as a "communication game" by Nintendo, Animal Crossing creates a virtual community of which the player is but a single member. Players begin by naming their character and town, and then setting the date before moving into their new Animal Crossing settlement. The town's denizens are talking animals, and the emphasis is placed on making friends and creating a virtual life. By using the GameCube's real-time clock, the game reflects actual time of day or night. Play at six in the morning, for example, and many characters will still be asleep, while others will be getting a jump-start on their day. Holidays are celebrated and the world changes accordingly, with lights hanging on trees at Christmas, for instance. Certain in-game events will only occur at specific times during the day, and some characters will only appear at set intervals. As with everyday life,
  • Donkey Konga (Nintendo GameCube)

    Rhythm and beat game starring characters from the Donkey Kong series of video games. The game is controlled via the included conga controller and has up to four players hitting the two drums and clapping their hands in the rhythm to more than 30 tunes, including Latin classics like Mambo No. 5, music from Donkey Kong and Super Mario, as well as TV commercial tracks, J-Pop, anime title songs (Kirby, Pokemon, Hamtaro), and even classic and folk music. Donkey Konga offers a variety of modes and difficulty levels. Players earn coins by accurately beating their drums, which they can spend on new sound schemes that replace the conga noises (such as dog barks or sounds from past Nintendo games) or expert challenges. No Controller Included.
  • FIFA Soccer 2004 (Nintendo GameCube)

    FIFA Soccer 2004 continues EA SPORTS' best-selling franchise with a new control scheme, in-depth Career Mode, and online competition exclusive to both the PC and PlayStation 2 versions of the game. Once again, players are treated to a comprehensive lineup of teams and players, with over 500 official licenses that include Major League Soccer as well as the top teams from Europe and South America. In total, players will be able to participate in 18 different leagues consisting of 35 teams and 10,000 world-class athletes, each individually rated in a number of key attributes. These stars will compete within a number of authentic stadiums, with the atmosphere further heightened by an additional 300 crowd chants over previous titles in the series. A feature referred to as "Off the Ball Control" lets players guide those apart from whoever is in possession of the ball, helping to create scoring
  • Luigi’s Mansion (Nintendo GameCube)

    The revered creator of such Nintendo classics as Donkey Kong, Super Mario Bros., and Legend of Zelda: Ocarina of Time, designer Shigeru Miyamoto indoctrinates yet another gaming platform with his distinctive style in Luigi's Mansion, a launch title for the Nintendo GameCube. Players guide Mario's green-clad younger brother through the eerie, dynamically shadowed halls of a fully three-dimensional haunted house in this adventure. Luigi is happily surprised when he learns that he's inherited a large mansion, but trouble begins when Mario mysteriously disappears in the big old house. When Luigi sets out to look for his missing brother, he finds that the dark mansion is full of creepy ghosts. The ghosts seem to like to sneak up on Luigi and scare him, preventing him from making progress in his search for Mario. Luckily, the ghosts are afraid of Luigi as well, or at least of his flashlight. When
  • Mario Party 6 (Nintendo GameCube)

    Mario and company are ready to party down again in this sixth installment of the festive Nintendo franchise that debuted in 1999. Mario Party 6 for GameCube features over 80 mini-games, six game boards, and game play that changes according to whether it is daytime or night. Also new to the series is the use of an included microphone that lets players compete in several mini-games by shouting answers to quizzes and directing missiles at their opponents. The usual array of characters will be returning, including two new playable characters, Toad and Koopa Kid. Mic Not Included
  • Mario Party 7 (Nintendo GameCube)

    Once again it is party time for Nintendophiles, with this seventh console release in the genre-inspiring series. Mario Party 7 features six new game boards and more than 80 new mini-games, with support for as many as eight players. As in earlier versions of Mario Party, players take turns moving their characters across an interactive game board, where landing on certain spaces triggers mini-games in which one or more players compete. Mini-game winners are often rewarded with items that make it easier for them (or more difficult for their opponents) to move around the main game board. Mic Not Included. 
  • Mario Superstar Baseball (Nintendo GameCube)

    Mario and friends take to the diamond in this GameCube interpretation of the national pastime. As in well-received games -- such as Mario Golf: Toadstool Tour or Mario Power Tennis -- Mario Superstar Baseball is designed to present an accurate, accessible interpretation of the sport, but character-specific special moves and other Mushroom Kingdom-styled fun add another layer of entertainment. Controls are designed to be easy to learn for gamers of nearly any age, and an assortment of baseball-themed mini-games are available as well. Up to four can play in the game's multi-player modes, and more than 50 Nintendo characters are featured.
  • Metroid Prime (Nintendo GameCube)

    Samus Aran makes her GameCube debut in a title that finds the sci-fi series evolving from a side-scrolling game to a first-person shooter. The evil Space Pirates are up to their old tricks again, this time on a remote planet called Tallon IV, so Samus must embark on another adventure through uncharted territory. While the perspective has changed from 2D to 3D, Metroid Prime still features many of the same elements found in the previous three games on the NES and Super NES.

    Samus can outfit her space suit with new weapon upgrades found along the journey, including old favorites such as the Wave Beam and Freeze Beam, allowing her to more effectively battle creatures as well as uncover new areas. Gameplay still emphasizes exploration over non-stop action, but there are still confrontations with boss characters spanning multiple screens in height and puzzles to solve using the

  • Mortal Kombat Deadly Alliance (Nintendo GameCube)

    Liu Kang is dead. The combined forces of Shang Tsung and Quan Chi (the titular "Deadly Alliance") have contrived the demise of Earth's greatest champion. Thus begins Mortal Kombat: Deadly Alliance, the fifth title in the series, and the first to fully encompass 3D game play mechanics of the ilk offered by Soul Calibur and Dead or Alive. Utilizing this new feature, players are now able to maneuver around the environments, as well as sidestep attacks. Also new to the series is the characters' ability to change fighting styles at will during a bout. Based upon numerous real-life martial arts, characters now possesses two hand-to-hand styles and one weapon style, each offering unique move sets and combination maneuvers. The roster of playable characters includes old favorites, such as Scorpion, Sub-Zero, Cyrax, Kung Lao, Shang Tsung, and Quan Chi, along with newcomers Frost, Mavado, and Blind Kenshi,
  • NHL 06 (Nintendo GameCube)

    The "06" edition of EA Sports' classic hockey series hits the ice with a number of new features. The "Skill Stick" control option is designed to allow players to aim their shots more accurately, with a quick flip of the right analog stick. The game's "Real Puck Motion" ("R.P.M.") physics system is designed to accurately reflect the sheer power of that little hunk of hard rubber moving at 90 mph, and allows effects like "rippling the twine" of the net, or even bumping the goalie's water bottle. Fast-moving pucks may now even injure unwary defense men, or cause goalies to lose their cool. In addition to puck movement, the momentum of the players themselves is now accounted for. Larger players can put their full force into a clean check, but smaller players will be more agile, and able to turn more quickly to avoid those big hits.
  • Resident Evil (Nintendo GameCube)

    Capcom's 1996 blockbuster PlayStation game, which helped establish survival horror as a viable genre, is the subject of this enhanced remake exclusive to the GameCube. Franchise creator Shinji Makami has supervised the translation, which introduces real-time environmental effects designed to make the per-rendered backgrounds more believable. Grass will sway in the wind, water will run, and blood will drip as players witness new animations for main characters Chris Redfield and Jill Valentine. In addition to the refined visuals made possible by the jump from a 32-bit to a 128-bit system, Resident Evil features new voice-overs recorded to elicit a more dramatic mood than the stilted and monotone deliveries heard in the original. As players progress through the haunted mansion, battling zombies, ravens, dogs, and other undead creatures, a number of new bonuses can be unlocked. These include costumes, a different game mode, and additional weapons to extend
  • Resident Evil 0 Zero (Nintendo GameCube)

    Resident Evil 0 is a prequel to the events taking place in 1996's Resident Evil. Instead of playing as two separate characters in slightly divergent story lines, players now control two characters at once, switching between them at will to solve puzzles and to fight enemies. The female protagonist is Rebecca Chambers, member of the S.T.A.R.S. Bravo Team that would later be sent to Raccoon City to investigate a mysterious disappearance. A former Navy SEAL named Billy Coen, a convicted murderer awaiting his sentence, joins her on a train taking them to S.T.A.R.S. headquarters. Things take a turn for the worse when the train is suddenly attacked by zombies, thus beginning the fifth adventure in the horror series. Players can examine their surroundings, pick up and combine items to solve puzzles or to use as tools, and fire weapons to stave off the advancing monsters and beasts.
  • Resident Evil 4 (Nintendo GameCube)

    The first game in Capcom's blockbuster survival-horror series designed with a real-time 3D polygonal engine, Resident Evil 4 is freed from the camera limitations and static backgrounds of past titles. Players guide Leon S. Kennedy, the lead protagonist in Resident Evil 2, in an adventure taking them deep within the Umbrella Corporation. The result is a battle for survival as players confront mutated biological experiments, zombies, and other creatures of suspicious origin. Leon comes equipped with a revolver but will still be able to find various other weapons along the way. Environments include rain-soaked alleyways, decrepit sewers, and castle-like structures. Hiroshi Shibata, who previously worked on Resident Evil 3, makes his directorial debut in this GameCube-exclusive release, with Hiroyuki Kobayashi (Dino Crisis 2, Devil May Cry) serving as producer.
  • Sonic Mega Collection (Nintendo GameCube)

    Sonic Mega Collection is a single-disc compilation featuring all seven Sonic-related games released on the 16-bit Genesis console during the years 1991 to 1996. None of the games have been enhanced specifically for the GameCube and are presented in their original, emulated form. Featured titles include Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, Sonic & Knuckles, Sonic 3D Blast, Dr. Robotnik's Mean Bean Machine, and Sonic Spinball. Multiple versions of Sonic the Hedgehog can be found on the disc, including the original American release, the later Japanese release with slight cosmetic enhancements, and an even later Japanese release that corrects a few minor glitches. As a special bonus, players can access a number of extras, including five movies, a complete series of comic book covers, and various character illustrations. The original Genesis manuals are also included on the disc for players who wish
  • Super Nintendo – GameCube – N64 – AV Cable

    This is a Standard Nintendo AV cable.
    Works with the following only systems
    • Super Nintendo
    • Nintendo 64
    • Game Cube
  • Super Smash Bros Melee (Nintendo GameCube)

    The sequel to the surprise hit Super Smash Bros. on the N64, Super Smash Bros. Melee introduces more characters, stages, and moves to the mix. Returning to the fold is the entire cast of the original, along with a host of new combatants, including such popular Nintendo icons as Bowser, Zelda, Ice Climber, and Peach. In addition to the initially selectable cast, 11 other characters can be unlocked. These characters will challenge the player to a duel, and if defeated become unlocked for future play. Eighteen stages are primarily selectable, with a number of hidden ones becoming available throughout the course of the game. Classic and Adventure modes make up the bulk of the single-player experience. The former is set up in essentially the same format as the original N64 version, while the latter is more like a platform

Showing 1–16 of 18 Result