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  • Joe Montana Football (Sega Game Gear)

    Joe Montana Football is an eight-man football game for the Game Gear. Instead of fielding 11 players at a time, each team puts eight men on the field. The basic rules are identical to normal American football. The game offers players the full complement of American football teams as of 1991, but without NFL names or logos. Each team plays identically -- the only difference is in the range of plays available. All teams draw from a common stock of plays, but each is missing one or two. Both handoffs and passing are done by pressing button 1. Players can switch intended receivers by pressing button 2. The system is designed so that running plays can be converted into passing plays on the fly and vice versa.    
  • Mighty Morphin Power Rangers The Movie (Sega Game Gear)

    After six thousand years in exile Ivan Ooze returns to Earth to launch a new reign of terror. Can the Power Rangers save the universe from the evil Ivan Ooze before he brainwashes everyone? See the movie and play the game! The Story Mode consists of six stages with the first three stages being based on episodes from the second season of the TV show and the remaining three being based on the movie. In the first three stages, the player fights the first segment as one of the six Power Rangers from the TV show as they fight a series of Putty Patrols until confronting the stage boss. The second segment consists of a giant monster battle between the Thunder Megazord and the stage boss. The fourth stage is exclusively a Ranger battle, while the final two stages are giant monster battles where the player controls the Ninja Mega Falconzord.
  • MLBPA Baseball (Sega Game Gear)

    MLBPA Baseball offers an arcade-style take on America's national pastime with features designed to capture the nuances of the sport. These include snap throws, the double switch, bad hops and booted balls, rundowns, and outfielders hitting the cutoff man. The game also includes a full 162-game season mode with 28 professional caliber teams.          
  • NBA Jam (Sega Game Gear)

    NBA Jam, which featured 2-on-2 basketball, is one of the first real playable basketball arcade games, and is also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses. A key feature of NBA Jam is the exaggerated nature of the play - players jump many times their own height, making slam dunks that defy both human capabilities and the laws of physics.[3] There are no fouls, free throws, or violations except goaltending and 24-second violations.[3] This means the player is able to freely shove or elbow his opponent out of the way. Additionally, if a player makes three baskets in a row, he becomes "on fire" and has unlimited turbo and increased shooting precision.[3] The "on fire" mode continues until the other team scores, or until the player who is "on fire" scores 4 additional consecutive baskets while "on fire." The game is filled
  • NFL Quarterback Club 96 (Sega Game Gear)

    The game has 32 offensive plays and 16 defensive plays. The simulation modes include Preseason, Playoffs and Season, where one plays a season of 18 games. Another playable mode is the Quarterback Challenge, where players take control of a quarterback and compete against other quarterbacks in the league in various competitions, such as distance, mobility, obstacle, and accuracy. Players can save their game via passcodes.  As the game has the National Football League license, all 30 teams are represented in the game, and players can perform transactions between teams, as well as player substitutions. The game also features the no huddle offense, three camera angles, penalties, three possible clock speeds, weather conditions, player reports, replays, and pre-game shows.
  • Primal Rage (Sega Game Gear)

    PRIMAL RAGE is a fighting game that allows you to fight with beasts instead of people. In the near future, seven imprisoned gods are freed from suspended animation after a meteor strikes Earth. These gods represent the spirits of Hunger and Survival, Life and Death, Insanity, Decay, and Good and Evil. Each of the seven gods taking on the physical form of a prehistoric beast sets out to conquer the new "Urth." Playing as one of the gods, you can choose which beast you want to become and then jump into the ring and pound your opponent with reckless abandon as you battle other beasts in head-to-head combat for Urth domination.          
  • Sonic the Hedgehog (Sega Game Gear)

    The evil Dr. Robotnik is back, and this time in a portable format. Sonic the Hedgehog for the Game Gear is a portable adaptation of the Genesis side-scrolling platform series starring Sega's hedgehog mascot. As in the 16-bit original, Sonic must find and defeat Dr. Robotnik so that he can free his animal friends. Sonic can run, jump, or roll his way through stages. While jumping, Sonic curls up into a ball and can attack the various robotic creatures; alternatively blasting on the ground with a curled up and rolling Sonic can also dispatch enemies. If enemies touch Sonic while he isn't curled up, they can damage him. Sonic can find and collect gold rings, however, which allows him to survive the touch -- but at the cost of losing all his rings. Without any rings, Sonic dies when enemies attack him. Players must
  • Sonic the Hedgehog Triple Trouble (Sega Game Gear)

    Dr. Robotnik managed to capture all of the Chaos Emeralds, but an accident in the testing phase of his new ultimate weapon, the "Atomic Destroyer", scatters the Emeralds all across the island. While Sonic and Tails are out to retrieve them, they are cut short by Knuckles the Echidna. Robotnik finds the yellow Emerald first, and dupes Knuckles into believing Sonic and Tails are out to steal the Emeralds.

    Additionally, a treasure hunter named Nack the Weasel takes advantage of the fact that they are all distracted with fighting one another, in order to take the Emeralds for himself. He does not know of the power of the Emeralds, only that they'd be worth a lot of money, so he sets out to take them for himself before the others do.

     

  • World Cup USA 94 (Sega Game Gear)

    The game is viewed from a bird's eye-view perspective. Game time may be customized from as short as a minute per half to the full regular 45 minutes. A coin toss is determined by the 'home' team and play will commence. Depending on the options set before the match, the gamer may opt to have less dribble control (resulting in the game ball sliding in the direction of the player movement); manual goalkeeper control which puts the player in control of all goalkeeper saves and kicks; ball-trapping, of which the player will not be able to shield the ball and allows opponents to snatch it away without necessitating a tackle; and no pass-back rule which was implemented during World Cup '94 where a keeper may not pick up the ball whenever an outfield player passes it back to him. If the gamer opts for manual goalkeeper control, the player would have
  • World Series Baseball (Sega Game Gear)

    The stats used in this game came from the 1992 season. The graphics are pretty good, but the sound effects are annoying, especially when your team is at the plate trying to start a rally. Before you begin a game, be sure to turn off the auto fielding. If you don't, it'll be VERY difficult to score runs. We're talking 1-0 17 inning games! However if you turn off the auto fielding you can hit the ball all over the yard. My only complaint with this game is it's hard to hit home runs. Normally rallies consist of singles and doubles without that big time homer. If you want to hit a homer, your best bet is to press down on the D-pad as you swing--this sometimes does the trick. Overall a good baseball game for the Game Gear.

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