|Game||Resident Evil Director’s Cut
|Platform||Sony PlayStation 1|
|ESRB Descriptor||Animated Blood and Gore, Animated Violence|
|Number of Players||1|
|Game Series||Resident Evil Franchise|
Resident Evil Directors Cut (PlayStation)
Combining elements of action, adventure, and horror, Resident Evil has you controlling one of two Raccoon City task force members searching for their missing squad mates. As either Chris Redfield or Jill Valentine, you must explore a seemingly abandoned mansion while tracking your team’s last known whereabouts. Unlike traditional action games, movement in Resident Evil is deliberately paced to create tension. Environments consist of static, pre-rendered backgrounds, each viewed from a fixed camera angle. Chris and Jill will soon discover they are not alone: zombies and mutated monstrosities have overrun the surrounding area.
Though each protagonist has distinct advantages and follows a slightly different path through the mansion and its grounds, your objective is the same: discover who or what is behind this creature feature while doing whatever it takes to survive. Rooms in the ornate mansion feature puzzles to solve, items to collect, and enemies to either avoid or attack with weapons found along the way. Acquired items are stored and manipulated on a separate inventory screen, where you can combine objects and monitor health levels. Save your progress on typewriters scattered throughout the game, but only after finding the ink ribbons needed to “activate” them.
The main addition to Director’s Cut is an “arranged” version of the game that changes the location of nearly every vital item in the mansion, as well as the enemy placement. The main characters, as well as Rebecca, are given a new wardrobe and the player’s handgun is replaced by an improved model where any shot fired has a random chance of decapitating a zombie, killing it instantly. The original version of the game is included as well, along with a new “beginner” mode where the enemies are easier to kill and the amount of ammunition that can be found by the player is doubled. Additionally, the auto-aim function was restored in all modes, though it is not noted in the in-game controls so the player must accidentally stumble upon it.
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